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[ Февр 27, 00:20 ] Ферус: Привет, Иррбис. Навряд ли, кто-то играет. Как я уже говорил, у нас есть чат. Но и чат пока не особо бодрый. Но мы се еще держим связь.
[ Февр 12, 19:33 ] Иррбис:
Всем привет! Как дела, как жизнь? Играет кто? Я сейчас в Варкрафте, который классик, завтра идем бить Иллидана
 

Почти полное описание ЛУ 29

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Модератор: Эволв

Почти полное описание ЛУ 29

Сообщение Ancient » Вт 16 янв, 2007 12:27

(Присутствует ряд формул) И вообще запаситесь терпением читать долго :D
http://eq2.playhard.ru/news.php?id=15

http://eq2.playhard.ru/news.php?id=16

Добавлено спустя 42 секунды:

Список зон ЕОФа:

Overland zones:

Greater Faydark (1-20) includes Kelethin
Butcherblock Mountains (20-35) with boat to Thundering Steppes & Nektulous Forest
Steamfont Mountains (35-45)
Lesser Faydark (50-60)
Loping Plains (60-70)


Shared Dungeons:

Crushbone Keep (20-30) (off of Greater Faydark)
Klak'Anon (45-55) (off of Steamfont)
New Tunaria (55-65) formerly Felwithe (off of Greater Faydark)
Kaladim (60-70) (off of Butcherblock)
Castle Mistmoore (70) (off of Loping Plains)
Mistmoore Catacombs (60-67) (off of Loping Plains)


Heroic Instances:

D'vinnian Throne (30-35) (off of Crushbone)
Mines of Meldrath (50-55) (off of Steamfont)
Court of Innovation (50-60) (off of Klak'Anon)
Acadechism (60-68) (off of Greater Faydark)
Obelisk of Blight (65-70) (off of Lesser Faydarl)
Crypt of Valdoon (70) (off of Loping Plains)
Estate of Unrest (70) will be opened Game Update #32 (off of Butcherblock)


Raid Instances:

Clockwork Menace Factory (60 / 70) KoS raid difficulty (off of Klak'Anon)
Freethinkers Hideout (70) Chel'Drak+ Difficulty (off of Loping Plains)
Mistmoore's Inner Sanctum (70) More difficult then above (off of Mistmoore Castle)
Emerald Halls (70) Top difficulty (off of Lesser Faydark)

Добавлено спустя 8 минут 41 секунду:

Способности даваемые богами(молитесь дети мои :D )

IINNOORRUUKK

Tier 1

Seething Hatred
duration: 10 minutes
effects: Reduces the reuse timer on single target and encounter target taunt spells by 25%
comment: works as stated

Tendrils of Hate
duration: 1 minute
effects: Summons 2 limited pets to aid the caster
comment: these pets push out some nice aoe magic damage, they are both tripple ups.



Tier 2

Minions of Evil
duration: 10 minutes
effects: Summons 4 pet minions of evil
comment: can't wait to test it out.

Lure of Innoruuk
duration: 12 seconds
effects: Charms target
Applies Innoruuk's Hate on termination.
Inflicts 4431 - 6628 on target encounter
Decreases power of target encounter by 477 - 697
Does no affect Epic targets
comment: seems alittle strange, charms a target then aoe's the encounter perhaps?



Tier 3

Malice of the Dark God
duration: 10 minutes
effects: On a successful attack this spell will cast Malice on target of attack.
Increases Threat of target by 100
comment: woot, save it for one of them important fights!

Malevolent Wail
duration: 24 seconds
effects: Applies Rupture on termination.
Inflicts 5749 - 8605 heat damage on target
Decreases power of target by 1356 - 2015
Mesmerizes target
Dispelled when target takes damage
Epic targets gain immunity to Mesmerize effects of 1 minute 12 seconds and duration is reduced to 8 seconds.
comment: a Mezz and a harm touch together as one!



Tier 4

Dark Whispers
duration: 10 minutes
effects: Increases the damage, heal and duration of all divine and mental spells by 10%.
comment: no idea why they picked divine and mental, but they did, oh well!

Vengeance's Decree
duration: 1 minute
effects: When target dies this spell will cast Seething Vengeance on caster. Lasts for 10 seconds.
Caster will Double Attack on 15% of melee attacks
Increases Damage Spell Crit Chance of caster by 25%
Increases Damage Per Second of caster by 50
Heals caster for 25% of max health
Increases Mele Crit Chance of caster by 15%
Increases Attack Speed of caster by 15
Increases Casting Speed of caster by 50%
Applies Vengeance's Departure on termination.
Heals caster for 100% of max health
Decreases threat priority of target by 24 positions
Wards caster against 10000 points of all damage
comment: all in all it looks like a pretty awsome save-[expletive haxx0red by Raijinn] except for the lose of 24 threat positions....



Tier 5

Strife's Curse
duration: 10 minutes
effects: On a successful hostile spell this spell will cast Strife's drain on target of spell.
Decreases power of target by 258
Increases power of caster by 178
comment: OMG YAY

Maestro's Song
duration: 12 seconds
effects: Inflicts 2197 - 3295 divine damage on target
Inflicts 879 - 1318 divine damage on target every 2 seconds
Heals group members for 712 - 1068
Heals group members for 356 - 534 every 2 seconds
comment: not bad...



Rallos Zek

Tier 1:

Zek's Rending (Blessing)
Target: Self
Casting: 2.5 sec
Recovery: Instant
Recast: 1 Hour
Duration: 10 Min

- Reduces reuse timer of combat arts by 15% and increases the damage amount of combat arts by 15%.
- Special: See description.


Retribution of Rallos (Miracle)
Target: Self
Casting: 2.5 sec
Recovery: Instant
Recast: 1 Hour
Duration: 1 Min

- When target dies this spell will cast Vengeance on target's attacker.
- Inflicts 1713-3182 divine damage on target.
- Inflicts 1713-3182 divine damage on target.
- Heals caster for 25% of max health.
- Inflicts 1713-3182 divine damage on target.
- Inflicts 1713-3182 divine damage on target.
- Grants a total of 1 triggers of this spell.
- Special: See description.



Tier 2:

Battle Chaos (Blessing)
Target: Self
Casting: 2.5 sec
Recovery: Instant
Recast: 1 hour
Duration: 10 min

- Reflects the effect at 15% of its cast level.
- Increases STA and STR of caster by 46-86.
- Decreases Defense of caster by 7-21.
- Increases Crushing, Slashing, and Piercing of caster by 23-43.
- Special: See Description.


Tactical Retreat (Miracle)
Target: Self
Casting: 0.10 sec
Recovery: Instant
Recast: 1 hour
Effect Radius: 50 meters

- Teleports caster and caster's group within the zone.
- Special: See Description.



Tier 3:

War's Enlightenment (Blessing)
Target: Self
Casting: 2.5 sec
Recovery: Instant
Recast: 1 hour
Duration: 10 min

- When target strikes a death blow this spell will cast War Wisdom on caster. Lasts for 1 minute.
- Increases Damage Per Second of caster by 5.0
- Increases Melee Crit Chance of caster by 5.0%
- Caster will Double Attack on 5.0% of melee attacks.
- Caster has a 5.0% chance of having their primary weapon's Auto Attack affect multiple targets they are facing, who are within melee range.
- Special: See Description.


Battlegod's Furor (Miracle)
Target: Self
Casting: 2.5 sec
Recovery: Instant
Recast: 1 hour
Duration: 1 min

- Applies Divine Exodus on termination. Lasts for 6.0 seconds.
- Inflicts 15% of max health in divine damage on caster instantly and every 3 seconds.
- Caster has a 20% chance of having their primary weapon's Auto Attack affect multiple targets they are facing, who are within melee range.
- Caster will Double Attack on 20% of melee attacks.
- Enlarges caster by 100%.
- Increases Melee Crit Change by 100%.
- Special: See Description.



Tier 4:

Tactical Formation (Blessing)
Target: Self
Casting: 2.5 sec
Recovery: Instant
Recast: 1 hour
Duration: 10 min
Effect Radius: 50 meters

- Increases Hate Gain of caster by 10.0%
- Decreases Hate Gain of group members (AE) by 5.0%
- Decreases Defense of caster by 30
- Increases Defense of group members (AE) by 15.0
- Special: See Description


Rallos' Devastation (Miracle)
Target: Self
Casting: 0.5 sec
Recovery: Instant
Recast: 1 hour
Effect Radius: 15.0 meters
Max AOE Targets: 10

- Inflicts 3108-4662 divine damage on targets in area.
- Special: See Description.



Tier 5:

Battle Rage (Blessing)
Target: Self
Casting: 2.5 sec
Recovery: Instant
Recast: 1 hour
Duration: 10 min

- Applies Raging Blows on termination.
- Inflicts 314-384 melee damage on target.
- Inflicts 314-384 melee damage on target.
- Inflicts 314-384 melee damage on target.
- Inflicts 314-384 melee damage on target.
- Inflicts 314-384 melee damage on target.
- Inflicts 314-384 melee damage on target.
- Inflicts 314-384 melee damage on target.
- Inflicts 314-384 melee damage on target.
- Increases Melee Crit Chance of caster by 10.0%
- Increases Damage Per Second of caster by 15.0
- Special: See Description.


War's Aftermath (Miracle)
Target: Self
Casting: 2.5 sec
Recovery: Instant
Recast: 1 hour
Duration: 1 min

-When target takes all damage this spell will cast Aftermath on target's attacker.
- Inflicts 3328-4992 divine damage on target.
- Grants a total of 5 triggers of the spell.
-Special: See Description.



Cazic Thule

1. Terror of the Fear-Servant:


Duration: 10 minutes
Effects:

* On a successful attack this spell has a chance to cast Thule's Terror on target of attack. Last for 15.0 seconds. If a melee attack is used, only the primary weapon can trigger this effect.
* Makes target afraid
* 15% chance to dispel when target takes damage
* Resistibility increases against targets higher than level 90.

* On successful hostile spell this spell has a chance to cast Thule's Terror on target of spell. Last for 15.0s
* Same description as melee one.


Thule's Blessing


Effects:
* Mental spell damage and duration is increased by 25%. Mental spell resistability is reduced by 25%.
* Special: See Description [this is currently missing]


Servant of Fear:


Duration: 10 minutes
Effects:

* Summons a pet Servant of Fear
* Special: See Description [also missing]


Spines of Thule:


Duration: 10 minutes
Effects:

* When target is damaged with a melee weapons this spell has a chance to cast Thule's Terror on target's attacker. Lasts for 15s.
* Makes target afraid
* 15% chance to dispel when target takes damage
* Resistibility increases against targets higher than level 90.

* When target is damaged with melee weapon this spell will cast Fear Spines on target's attacker. Lasts for 2.0s
* Inflicts 123 - 184 poison dmg on target
* Heals target for 26 - 38 every 2s
* Increases mitigation of caster vs poison damage by 1080.


Fear's Grasp:


Duration: 10 minutes
Effects:

* Charms Target
* See Description: [missing atm]


Miracles:

Id's Release:


Duration: 1 minute
Effect Radius: 25 meters
Max AOE Targets: 25
Effects:

* Makes target in Area of Effect afraid
* Special: See Description[missing]
* Reistibility increases against targets higher than level 90.


Thule's Fear Mastery:


Duration: 1 minute
Effects:

* Makes caster immune to Fear effects
* Increases mitigation of caster vs mental damage by 1575
* Special: See Description[missing]


Amygdalan Assault:


Duration: 1 minute
Range: Up to 25 meters
Effects:

* Summons a limited pet to aid the caster
* Summons a limited pet to aid the caster
* Summons a limited pet to aid the caster
* Summons a limited pet to aid the caster
* Summons a limited pet to aid the caster
* Special: See Description[missing]


Terror Link:


Duration: 1m
Effects:

* When target is dmg with a spell this spell will cast Terror on target's attackers. Lasts for 6s.
* Makes caster afraid
* 15% chance to dispel when target takes damage

* Grants a total of 5 triggers of the spell
* Decreases mitigation of target encounter vs mental damage by 1375
* Special: See Description[missing]


Cazic's Will:


Duration: 56 seconds
Effects:

* Applies Cazic's Punishment on termination.
* Inflicts 5675 mental damage on target
* Slows target by 88%
* Makes target afraid
* Special: See Description[missing]
* Reistibility increases against targets higher than level 90.



Solusek Ro

Teir 1: Granted upon completing Initial Deity Quest


Ro's Fury - 750 Favor
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
On a successful hostile spell this spell will always cast Ro's Flames on target of spell.
Inflicts 261-391 heat damage on target
Special: See Description
Notes: This seems like it'll be an awesome ability for any offensive caster. Basically think Bone Clasped Girdle, though 100% proc rate. For necromancers, it's like an extra lich proc without the lifetap portion. The recast is harsh, meaning if raiding you'll really have to make SURE it's up for the named, but when using it, it'll be awesome.



Wrath of the Burning Prince - 1125 Favor

Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
If the next spell cast is fire-based, it will inflict massive damage.
Makes caster always do critical damage on spell attacks
Special: See Description
Notes: Fairly bad because this spell only procs on next damage, and then is gone. So for wizards or other fire-casters it might be kinda-OK, but for everyone else it's merely a single guaranteed crit. Quite bad.



Teir 2: - Granted upon completing 2nd Quest, "Ro's Infernal Device" (35)


Blessing of Solusek - 875 Favor
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Increases Mitigation of caster vs heat damage by 2240 - 3360
When target takes this spell will always cast Soothing Fire on caster.
Heals caster for 112 - 208
Special: See Description
Notes: no, that's not a typo of mine, but the effect doesn't actually say WHEN the heal proc is triggered. I would guess it is on heat damage, but that is a pure guess. If you know that you're going up against a heat-AE mob, this could be really great both for the mit and for the slight heal proc, but I would say that the heal isn't worth a LOT if you're against something that requires an extra 3k heat mitigation, and if you're hit frequently enough for the proc to be good, you probably don't need the mitigation as much. Bump the heal amount IMO to make it better.




Sun Sphere - 1312 Favor
Target: Enemy
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 24 seconds
Range: Up to 35.0 meters

Effects:
Summons a limited pet to aid the caster
Special: See Description
Notes: Seems like a standard swarm pet like necromancers and summoners get, though with a re-cast of an hour, it's even worse than the item drop in DT that gives a triggerable swarm pet that has a half-hour re-cast. Unless this thing is a complete ball of fury that does 10k+ damage before it expires, I'd say this is a waste of favor due to the extreme re-cast time.



Teir 3: - Unknown when it is unlocked


Inferno's Glory - 1000 Favor
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
The duration and damage of all heat-based spells is increased by 20%.
Special: See Description
Notes: Good for any classes that are mainly heat-based (wizards, wardens to a lesser degree), but completely useless for those without heat-based spells.


Solusek's Soothing Scorch - 1500 Favor
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute

Effects:
On a successful hostile spell this spell will always cast Sooth on caster.
Heals caster for 10% of max health
Increases power of caster by 10%
Grants a total of 5 triggers of the spell.
Special: See Description
Notes: Definitely a worth-getting ability for raiders. Essentially, if you're nearly out of power, use this, and you've got another half-bar of mana. Also potentially useful for Crusaders, as their offensive spells should also trigger this, letting them have more power for taunting, though their fighting style means it is unlikely that many will take the entire deity for this one ability. But unless your heroic fights have a tendancy to run extreme durations, this is a raid-oriented ability.



Teir 4: - Unknown when it is unlocked


Solusek's Gift - 1125 Favor
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Heat-based spells are 30% harder for your enemies to resist.
Special: See Description
Notes: Even raiding, this spell seems only marginally useful unless mob resists are getting a LOT harder to penetrate than they used to be. And it's only for fire spells too, not all of them, so class usefulness is restricted as well. Quite marginal IMO.


Spear of the Sun - 1687 Favor
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute

Effects:
Reduces reuse timers, casting timers, and power cost of fire-based spells by 50%.
Summons a pet Spear of the Sun
Special: See Description
Notes: Awesome if a fire-using class, though restricted to them. The pet is a big unknown on this, which could make it "good" if it DID something, but that is completely unknown. So it's either useless for a non-fire class, or the added effect could be worth it. But again, awesome for wizards, up in the air for everybody else.



Teir 5: - Unknown when it is unlocked


Servant of Flame - 1250 Favor
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Summons a pet servant of flame
Special: See Description
Notes: if this is a controllable pet like other summoner pets, this could be quite godly for whomever takes it. Likely a fire-wizard type like Conjurors get, but this is purely speculation. Not enough information here to say whether this is good/bad/mediocre.




Incineration - 1875 Favor
Target: Enemy
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Range: Up to 10.0 meters

Effects:
Inflicts 100% of max health in heat damage on target
If Target is not Epic
Inflicts 13033 heat damage on target
If Target is Epic
Special: See Description
Notes: Because power cost is not found in popup descriptions, this ability could be a once-an-hour free manaburn, or a manaburn equivalent that simply kills the opponent (if non-epic). Definitely neat, though again, until somebody actually unlocks it to see the power cost, this is an unknown.



Brell Serilis

Tier 1

Patience of the Smith (750)
Increases Chemistry, Scribing, Artistry, Sculpting, Fletching, Metalworking, Metal Shaping, Tailoring and Artificing of caster by 15
Increases critical success chance and success chance by 5%

Rift from Below (1125)
6s duration, max AE targets 15
Inflicts 2190-5109 crushing damage on targets in Area of Effect
Inflicts 344-803 crushing damage on targets in Area of Effect every 3 seconds_Throws target back


Tier 2

Stature of Serilis (875)
Shrinks caster by 50%
Increases Mitigation of caster vs all physical, heat and cold damage by 1050

Brell's Favor (1312)
Increases progress and durability by 4500


Tier 3

Earth's Vigil (1000)
Increases out-of-combat power regeneration per tick of caster by 15
Increases out-of-combat health regeneration per tick of caster by 15
Increases max health of caster by 250
Increases max power of caster by 250

Forgehammer (1500)
Stuns target
Inflicts 6100-7455 divine damage on target
Epic targets duration is reduced to 3s


Tier 4

Pick of the Duke (1125)
Summons a pet Pick of the Duke
Increases Mining of caster by 25

Armies of the Underfoot (1687)
Summons a limited pet to aid the caster (x7)


Tier 5

Brell's Hammer (1250)
Summon 1 Brell's Hammer

Protection of Brell (1875)
Increases Mitigation of caster vs all physical damage by 3500
Applies The Hand of Brell on termination
- Heals group members for 30% of max health



Quellious (Нас должно вот это интересовать, название гильдии требует :wink: )

Tier 1

Blessing: Pacification
Target: Self
Cast time: 1.5 sec
Duration: 10 min
Effect: All mental spells and combat arts last 15% longer and are 15% harder to resist

Miracle: Quellious's Will
Target: Enemy
Cast time: 1.5 sec
Duration: up to 1min 30 sec
Range: 25m
Effect: Mezmerizes target. Epic targets are mezzed for 30 sec and gain a 4 min 30 sec immunity. Upon termination, applies debuff Haze of Quellious -- snares target by 88%, decreases DPS by 25, decreases attack speed by 50



Tier 2

Blessing: Passive Assault
Target: Self
Cast time: 1.5 sec
Duration: 10 min
Effect: decreases hate gain by 15%

Miracle: Quelled Rage
Target: Enemy
Cast time: .5 sec
Range: 25m
Effect: wipes all hate for you from target mob


Tier 3

Blessing: Teachings of Quellious
Target: Self
Cast time: 1.5 sec
Duration: 10 minutes
Effect: increase your power by 500

Miracle: Shield of the Tranquil
Target: Self
Cast time: 1.5 sec
Duration: 1 minute
Effect: Increase power regen by 100. Reflects spells at 50% their level. Dispelled when you cast a spell. (does reflecting as spell end the shield?)


Tier 4

Blessing: Pensive Preoccupation
Target: Self
Cast time: 1.5 sec
Effect: adds a chance to proc a debuff on all spells and CAs -- Pensive Preoccupation: all spells and CAs of target take 25% longer to reuse and 100% longer to use, duration 20 sec

Miracle: Aura of Tranquility
Target: Self
Cast time: .5 sec
Duration: 2 min
Effect: Applies tranquility, lasts for 10 seconds: reduces awareness of other encounters calling for help (possible bug? should this target enemies? or does the miracle grant you this ability to use this ability an unlimited number of times for 2 minutes?)


Tier 5

Blessing: Voice of Quellious
Target: Self
Cast time: 1.5 sec
Duration: 10 min
Effect: All spells cost 15% less.

Miracle: Tranquil Trance
Target: Self
Cast time: .5 sec
Duration: 20 sec
Effect: Stuns and stifles caster. Increases power of group members of 5%. (possible bug? is this supposed to be 5% every x seconds?)



Tunare

Teir 1: Granted upon completing Initial Deity Quest


Nature's Caress - 689 Favor
Blessing
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Healing spells provide a 15% greater healing amount.
Special: See Description
Notes: Very straightforward, fairly good blessing for any priest or paladin. Unknown if it affects "lifetap-like" heals to yourself, though do any Good classes (that can worship Tunare) even get these?


Life's Restoration - 1034 Favor
Miracle
Target: Enemy
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute
Range: Up to 15.0 meters
Resistability: 3% Easier

Effects:
Inflicts 1741 heat damage on target
Inflicts 1044 heat damage on target every 6 seconds
Special: See Description
If target is undead
Notes: Undead Manaburn! (over a duration at least) Awesome for a 1st-teir ability IMO. 10 ticks of the DoT plus the initial damage means around 12k of damage, and it's probably higher for a maximum-level character (the character this was taken with was only 56). Seems decent to me, though rescue or another threat-level manipulation ability is probably necessary afterwards if a priest is using it, or a great tank to keep the agro.



Teir 2: - Granted upon completing 2nd Quest from Deity's Prophet


Earthmother's Aegis - 804 Favor
Blessing
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
When target is damaged with a spell this spell has a Moderate chance to cast Elemental Healing on caster
Heals caster for 372 - 559
Increases Mitigation of caster vs heat and cold damage by 1375
Special: See Description
Notes: depending on how often this procs, this could be the ultimate tanking ability, or a spell that almost-never triggers. It also could have a maximum number of procs not listed here, which could severely limit its usefulness. An interesting ability either way.


Blessing of Tunare - 1207 Favor
Miracle
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute

Effects:
All healing spells heal 50% more health.
Special: See Description
Notes: Because it's a Miracle, it's likely only for 1 casting, or very few, not a 1 minute duration. Then again, the low duration could mean exactly that, with unlimited procs. If it's an unlimited number of spells in 1 minute, this is an awesome miracle (perhaps even unbalanced since evils can't get it, thus giving a major advantage to Good healers), but if not, then it is kinda bad, as that much favor for just one spell probably isn't worth it.



Teir 3: - Granted upon completing 3rd Quest from Deity's Prophet


Forest Spirit - 919 Favor
Blessing
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Summons a pet forest spirit
On a successful hostile spell this spell has a Low chance to cast Nature's Touch on caster. Lasts for 6.0 seconds.
Heals group members for 192 - 287
Heals group members for 96 - 144 every 3 seconds
On a successful combat art this spell has a Low chance to cast Nature's Touch on caster. Lasts for 6.0 seconds.
Heals group members for 192 - 287
Heals group members for 96 - 144 every 3 seconds
Special: See Description
Notes: Great ability all-round. For melees and offensive casters (mages) this is quite good as they can help heal the group in a tough encounter, though conversely, not as great for healers, as you would only burn this when there is a hard need for healing in the group, but that's when you're NOT offensive casting, and pure healing, thus not triggering this ability at all. Perhaps good for priests in small-groups, where everybody's nuking some, but for hard full-group content or raids, not very useful.


Grove's Entanglement - 1379 Favor
Miracle
Target: Enemy
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute
Effect Radius: 15.0 meters
Max AOE Targets: 5
Range: Up to 25.0 meters
Resistability: 49% harder

Effects:
Roots targets in Area of Effect
Stifles targets in Area of Effect
Decreases Attack Speed of targets in Area of Effect by 23
Decreases Mitigation of targets in Area of Effect vs heat damage by 1375
Special: See Description
Epic targets gain an immunity to Stifle effects of 3 minutes and duration is reduced to 20.0 seconds.
Resistability increased against targets higher than level 75
Notes: The resistability note is probably only 75 because of the level of my character... but then again maybe it's static. Somebody else will have to comment on that aspect. As for the rest of the ability, seems somewhat interesting, as there is no mention of breaking on damage, so this could definitely have its uses in certain encounters, even epic ones.



Teir 4: - Granted upon completing 4th Quest from Deity's Prophet


Trueshot - 1034 Favor
Blessing
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Increases Ranged Crit Chance of caster by 10.0%
Increases Ranged of caster by 20
Summons 100 trueshot arrows
Summons 100 trueshot throwing knives
Special: See Description
Notes: Could be useful, though from what some ranged DPS I know have said about arrow consuption rate in the past, the number of arrrows/knives summoned seems vastly inadequate for 10 minutes worth of firing. But could be OK for increased crit chance and chance to hit. A ranged DPS class will have to comment on this ability further.


Growth's Replenishment - 1552 Favor
Miracle
Target: Group (AE)
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute

Effects:
Heals group members (AE) for 10% max health instantly and every 6 seconds
Special: See Description
Notes: Over the 1 minute duration, this works out to a 100% heal for every member of the group. I can definitely see it as useful at times in heavy-AE environments. Less useful directly for a Main Tank, but it could keep his/her group up, which is just as important. If it were to stack between multiple people casting it at the same time it could soak up an extreme amount of damage, even for a main tank. An ability definitely worth trying out.



Teir 5: - Granted upon completing 5th Quest from Deity's Prophet


Tunare's Behest - 1149 Favor
Blessing
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Summons a pet Tunare's guardian
Special: See Description
Notes: if this is a controllable pet like other summoner pets, this could be quite godly for whomever takes it. Perhaps (due to the name) a tank-type like Conjurors/Necromancers get, but this is purely speculation. Not enough information here to say whether this is good/bad/mediocre. It's worth noting that at least one other God (Solusek Ro) gets a pet with a similar non-description in this "slot" in the Blessings, so this may be common to all Gods, and thus all be relatively similar in effect (or not).


Tunare's Lifeshield - 1724 Favor
Miracle
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute

Effects:
Reflects the effect at 50% of its cast level.
All attacks absorbed 10 times
Special: See Description
Notes: Because many named, mobs, and raiding targets all burn their biggest effects right at the beginning of fights, this could be amazingly useful, especially since there doesn't seem to be a limit on how much damage like some other AA immunity-abilities (for example, some only block if less than a 50% health hit). For a tank, this could both give some massive damage to a mob, and hold a massive amount of agro, AND save their life on an initial flurry. Could also be useful soloing the big named. Not useful however if you're not getting hit!



Mithaniel Marr (ну и это тоже :wink: )

Teir 1: Granted upon completing Initial Deity Quest


Valor of Marr - 750 Favor
Blessing
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Caster will Parry 9.0% of incoming attacks
On a successful melee attack this spell will cast Marr's Strength on target of attack.
Inflicts 7 - 10 divine damage on target
If facing target
Special: See Description
Notes: An interesting ability that probably increases in damage as you level, though even with 10x the damage at max level, the dps increase seems rather small. But decent for a starter ability I guess. Pretty straightforward.


Truthbringer - 1125 Favor
Miracle
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute

Effects:
Increases WIS of caster by 50
Increases Hate Gain of caster by 25%
Increases Reuse Speed of caster by 25%
Increases Melee Crit Chance of caster by 50%
Increases Damage Per Second of caster by 50
Special: See Description
Notes: Good melee ability, but the hate gain seems somewhat negated by the reuse speed increase. Is that supposed to be a drawback, or should it decrease the recast timers? Still, kinda interesting ability for a melee.



Teir 2: - Granted upon completing 2nd Quest from Deity's Prophet


Glorious Steed - 875 Favor
Blessing
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Summons a mount to ride that increases your speed by 55%
Caster will Parry 4.5% of incoming attacks
Increases Damage Per Second of caster by 13.5
Special: See Description
Notes: Probably not usable in instances, so for raids, limited use. I guess if you had to get somewhere REALLY fast it would be useful... but I see this as probably the least useful Mith Marr ability.


Sacrifice of Marr - 1312 Favor
Miracle
Target: Group Friend
Health: 50 Percent
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute
Range: Up to 15.0 meters

Effects:
Heals target for 75% of max health
Physical attacks absorbed 10 times
Special: See Description
Notes: Very straightforward as to what it does. Interesting that it costs health, but it is a 75% heal, which is probably worth it. If your guild is used to using a paladin in the same group as your MT, this is an obvious choice for a pally follower of Mith Marr, though there are likely even better options below, and so this may be better for another member of the MT group. But still, this seems like a great ability.



Teir 3: - Granted upon completing 3rd Quest from Deity's Prophet


Pious Patience - 1000 Favor
Blessing
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Divine spells heal 25% more damage but require 15% longer to cast.
Special: See Description
Notes: This ability probably requires some getting used to. Obviously due to the numbers it's worth it, but for healers timing can be everything, and thus this would probably "throw them off their rhythm" and thus be very dangerous. So use with caution, but once you get used to it, it's probably pretty good.


Honor's Call - 1500 Favor
Miracle
Target: Enemy
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute
Range: Up to 15.0 meters

Effects:
Summons a limited pet to aid the caster
Applies Marr's Heroism on termination.
Heals group members for 192 - 288
Applies Honor's Thunder on termination. Lasts for 9.0 seconds.
Stuns targets in Area of Effect
Epic targets gain an immunity to Stun effects of 27.0 seconds and duration is reduced to 3.0 seconds.
Resistability increases against targets higher than level 36.
Special: See Description
Notes: The resistability note is probably only 36 because of the level of my character being 16. I'm sure it scales up or it'd be pretty stupid. As for the rest of the ability, seems interesting that it's a combination swarm pet, and heal, and stun. Hopefully the termination things trigger on the pet being killed, and if so, it's just a decent ability, though probably not AS GOOD as some of the other miracles, but that only says how good some of the others are, not that this one is bad, because it's not bad at all.



Teir 4: - Granted upon completing 4th Quest from Deity's Prophet


Marr's Perseverance - 1125 Favor
Blessing
Target: Group Friend
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
Increases Max Health of target by 500
Special: See Description
Notes: Hopefully this scales to level, or this doesn't seem extremely useful. At high levels, hopefully this ability becomes awesome. If not, this ability seems pretty bad.


Valorous Service - 1687 Favor
Miracle
Target: Group Friend
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 1 minute
Range: Up to 15.0 meters

Effects:
Wards caster against 5000 points of all damage
100% chance to intercept all damage on target. On a sucessful intercept caster takes 80% of attack damage, target takes 20% of attack damage.
Applies Marr's Heroism on termination.
Heals group members for 192 - 288
Special: See Description
Notes: For a raid off-tank this is beyond godly. This is literally a "save the tank" ability without having to transfer agro and all the pitfalls associated with ping-ponging agro, AND includes a self-ward, which gives the healers a bit of time to transfer themselves to the new tank. Class A ability here IMO. Also has a function on incoming pulls on massive-damage mobs.



Teir 5: - Granted upon completing 5th Quest from Deity's Prophet


Mark of Mithaniel - 1250 Favor
Blessing
Target: Group Friend
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 10 minutes

Effects:
100% chance to intercept all physical damage on target. On a sucessful intercept caster takes 75% of attack damage, target takes 50% of attack damage.
Special: See Description
Notes: This is a way to split the incoming damage. Now unfortunately the percentages work out to be more damage incoming than originally (over both) though on big-damage mobs, splitting between two might be the only way to survive. I can definitely see some uses here.


Marr's Barrier - 1875 Favor
Miracle
Target: Self
Casting: 1.5 seconds
Recovery: Instant
Recast: 1 hour
Duration: 20.0 seconds

Effects:
All attacks absorbed 100 times
Special: See Description
Notes: Obviously a main-tank ability, or for others, a "need it for running away" ability. But amazingly powerful. No question an end-miracle.
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